All players are required to wear proper eye protection when participating in any event or game at Petawawa Airsoft. Proper eye protection is defined as “any eye wear that is ballistic rated (ANSI Z87.1-2010 (+) and CE EN-166), and is not on the prohibited eye wear list".
The list of prohibited eye wear is as follows: USGI Sun, Wind or Dust Goggles, Mesh Goggles (BBs shatter, possible for shards to enter eye), and Ski or Snowboarding Goggles.
The standard or requirement concerning coverage provided by protective eye wear, or the “seal” of the eye wear against the face, is not limited to what is referred to as "full seal". The protective eye wear however must have tight tolerances to the face, as to not allow penetration of BBs from the sides. As it is always recommended to wear "full seal" glasses, it is not a requirement, and players do so at their own risk.
All fields will have a designated safe area or “safe zone”. When in a safe area, players are to refrain from test firing/dry firing their weapons. All magazines will be out of weapons and sidearms holstered, with weapons placed on “Safe”.
First aid stations are available in various locations marked on the field map, and a qualified and licenced responder is always on-site.
DRUG & ALCOHOL POLICY
At no time during or after a game will recreational drugs be used on a field or safe area. Consumption of alcohol is prohibited during a game, but may be consumed post game at the field owner’s or game host’s discretion.
Standard 6mm BBs of any brand and colour are acceptable for use at Petawawa Airsoft. Players are not required to use “field ammo”, however ammo is available to purchase on site.
The use of pyrotechnic devices are subject to the approval of the field owner or game host.
Unsportsmanlike conduct such as not calling hits, providing information to other players when dead, not waiting to respawn/walk to the respawn point, etcetera are all examples of behavior that does not contribute to an enjoyable airsoft event. Any players caught engaging in unsportsmanlike conduct are subject to ejection from the game and/or other measures as deemed appropriate by the field owner or game host.
There is a zero tolerance policy for vandalism. Players caught vandalizing any vehicles, structures, props or other property will be subject to ejection from the game and/or other measures as deemed appropriate by the field owner or game host.
If a player who is caught cheating or vandalizing property and continues to do so after being warned or ejected from a game previously, they are subject to a temporary or permanent ban from all airsoft games hosted in the Ottawa Valley and area.
All airsoft weapons that are capable of fully automatic fire will not propel a 0.2g BB at a velocity higher than 400 fps. Examples of such weapons are the M4 Carbine, M249 Squad Automatic Weapon and the MP5 submachine gun.
All airsoft weapons that are limited to semi-auto fire may propel a 0.2g BB at a velocity no higher than 450 fps. An example of such a weapon is the SR-25 Designated Marksman Rifle. A weapon that has been converted from full auto to semi auto operation must be incapable of being readily restored to full auto function.
All airsoft bolt action sniper rifles are limited to propelling a 0.2g BB at a velocity no higher than 450 fps. Players wishing to use a sniper rifle above a velocity of 450 fps, must first get permission from the field owner or game host, and must carry a sidearm or SMG for engagements at close ranges.
Basic “HIT” Rules
Basic “MEDIC” Rules
Capturing and Arrests
BASIC “HIT” RULES
BASIC “MEDIC” RULES
The basic medic system operates as follows:
The “RESPAWN” protocol is that upon receiving a third "HIT” and where both arms are bandaged, or opting to not receive medical attention, that player must immediately leave the vicinity of the active game zone and return to the designated staging/respawn point for his/her faction.
Respawning players may not communicate with other "active" players in any way (including via radio).
Respawning players must safety their weapons and remove the magazines, holding the weapon above their head where appropriate in order to signal to "active" players that they are not a target.
A respawning player may not use him/herself as a human shield nor provide any aid or advantage to either friendly or hostile factions.
CAPTURING & ARRESTS
Under specific circumstances it may be possible for one faction to capture or arrest a member of a hostile force. In the interests of safety and respect for fellow players the system for such actions is as follows;
The captive is either revived by friendly (to you not the captive) players or surrenders to your faction.
The player then declares whether or not they wish to permit a search. Should the player decline a search they must hand over all equipment/hard data etcetera on their person, relevant to a search of their person – a player refusing a search may not, under any circumstances conceal anything from his/her captors.
A player who permits a search must be treated with respect and dignity and is not permitted to conceal any object etcetera upon their person in any location they would be uncomfortable being searched or their captor would be uncomfortable searching them. This includes underwear, crotch, buttocks, breasts, mouth, hair.
A player who has been captured or arrested may be disarmed. It is the captives decision whether they wish to allow their captors to hold their weapons/equipment or whether they wish to retain them. A player allowing their equipment to be taken must understand that they are releasing the bearer of that equipment from all claims of damage within reason.
A player who chooses not to relinquish their equipment to their captors must remove the magazine, clear the chamber of all rounds and sling the weapon. That weapon is now out of play and considered no longer to be in the hands of the original owner.
RECLAIMING WEAPONS AND EQUIPMENT.
Should a captive player be rescued by friendly players he/she may reclaim their equipment if, and only if, they had relinquished it to the capturing forces. Should he/she be able to locate said equipment then it is available for use.
Should a player who has not relinquished his/her equipment be rescued their equipment is considered out of play until such time as they have returned either to their respawn point or until such time as they have returned to a friendly HQ/ammo dump/magazine etc. Such players are not prevented from taking a weapon offered to them by a friendly player but are restricted from using their own ammunition allotment to re-load.
EXECUTIONS – THE "COUP DE GRAS” RULE
NOTE: Unless it is a deliberate act of execution a player in “BLEED TIME” is considered immune to a “HIT” until such time as they have been revived.
NPC's are subject to the same “HIT” rules as any player including those for friendly fire and revival. An NPC who is eliminated (bleeds out or is subject to the respawn protocol) or executed (see executions) is no longer available to players and all game-related influences are lost with them.
"BLIND MAN" should be called when a player’s eye-protection is removed or when any person is spotted in an active game zone without eye protection. Upon hearing this call all players must immediately cease fire and safety their weapons. The game must only resume when the individual without eye protection is either removed from the zone or is supplied with adequate eye protection.
"NO DUFF" should be called only when a player, spectator, staff or other individual has become physically injured and requires assistance. Upon hearing this call players should immediately cease fire and safety their weapons, making a clear path for any assistance required to access the injured party. All players should comply with those providing assistance and stay clear of the injured party unless otherwise asked/instructed to do so.
Air strikes are simulated by means of a marshal call (may include special effects) regarding a specific area.
Any player within the area designated by the marshal is considered to have been hit and is subject to the normal hit rules.
Any player who is currently in bleed time at the time of an air strike on their location is considered to have been eliminated and must follow the respawn protocol.
Buildings hit by air strikes are removed from play for a period of time not less than 30 minutes (potentially much longer depending on the scenario).
Any player inside a building when it is hit with an air strike is considered to be eliminated and must follow the respawn protocol.